Rotary & Cabinet Linking
JVS-PAC 2 supports spinners and trackballs through a rotary-capable JVS I/O board. It can also link two cabinets for two- or four-player games. Rotary input is only available with a single cabinet.
Spinners and trackballs
Use Keyboard or XInput mode. Rotary input is disabled by default and requires an I/O board with encoder inputs. A typical connection is:
JVS-PAC 2 → cabinet I/O → rotary I/OOn the OLED, use B to move to the rotary menu and A to select a profile:
| Profile | Mouse 1 | Mouse 2 |
|---|---|---|
| 1 spinner | Channel 0: X | Disabled |
| 1 trackball | Channel 0: X Channel 1: Y | Disabled |
| 2 spinner | Channel 0: X | Channel 2: X |
| 2 trackball | Channel 0: X Channel 1: Y | Channel 2: X Channel 3: Y |
X is horizontal movement and Y is vertical. Channels 0–3 are the board’s first four encoder inputs. For two spinners, use the first and third inputs, not the first and second.
RotarySpeed sets both mice to 1x (default), 2x, 4x or 8x. Changes take effect immediately. Use SAVE CONFIG to keep them after power-off.
Mouse buttons
By default, mouse 1 uses P1 Left, Up and Right as mouse buttons. Those directions stop working as joystick inputs while mouse 1 is enabled.
| Mouse button | Mouse 1 | Mouse 2 |
|---|---|---|
| Left | P1 Left | P2 Button 1 |
| Right | P1 Up | P2 Button 2 |
| Middle | P1 Right | None |
For a conventional button panel, change the [mouse] section in jvspac2.ini to use Button 1 and Button 2:
[mouse]
mouse1left=M_P1B1
mouse1right=M_P1B2
mouse1middle=none
mouse2left=M_P2B1
mouse2right=M_P2B2
mouse2middle=noneUse SAVE CONFIG to create the file on the SD card, then power off before removing it. Edit the file on your computer, safely eject the card and put it back before powering on.
You can use input names from the [keyboard] section, or none to leave a mouse button unassigned. Assigned inputs are removed from keyboard, gamepad and shift handling while that mouse is enabled. Missing or invalid entries use the defaults above.
Switches on Sega rotary boards are not read. Connect mouse buttons through the cabinet I/O board.
Cabinet linking
One JVS-PAC 2 can handle two linked cabinets. Connect the boards in this order:
JVS-PAC 2 → cabinet 1 I/O → cabinet 2 I/OThe Cab link menu appears when two coin-capable I/O boards are detected. The one closest to JVS-PAC 2 is cabinet 1. Auxiliary rotary or analog boards do not count as another cabinet.
Use B to find Cab link and A to choose 2 player or 4 player. Use SAVE CONFIG to keep the setting.
| Cabinet input | 2 player | 4 player |
|---|---|---|
| Cabinet 1, P1 | Player 1 | Player 1 |
| Cabinet 1, P2 | Ignored | Player 2 |
| Cabinet 2, P1 | Player 2 | Player 3 |
| Cabinet 2, P2 | Ignored | Player 4 |
2 player is the default. Each cabinet supplies one player, and coin slots 1 and 2 are shared between the cabinets.
4 player requires Keyboard mode. Cabinet 1 supplies coin slots 1 and 2; cabinet 2 supplies coin slots 3 and 4. The default coin keys are 5, 6, 7 and 8. Only the first two coin slots on each linked board are used.
Linked cabinets support buttons and coins only. Analog and rotary movement is not sent to the computer when two cabinet I/O boards are linked, even if it comes from a separate auxiliary board.
Four players on one Capcom I/O
A single Capcom I/O board set to four-player mode can supply all four players and coin slots directly. Select Keyboard mode on JVS-PAC 2. There is no need to change Cab link when using one cabinet I/O board.











